Can gorillas use computers? Could this positively impact their well-being in zoos? For the first time, scientists are putting gorillas in charge of their own game-play and using hidden computer technology to measure how they solve complicated problems.
What is Gorilla Game Lab?
Gorilla Game Lab is an innovative research project investigating how game technology can be applied to animal welfare science. We have developed a modular maze puzzle for the Western lowland gorillas (Gorilla gorilla gorilla) at Bristol Zoo Gardens, allowing us to explore whether technology can enhance their well-being through game-play.
What are we researching?
Gorilla Game Lab aims to address a number of questions around animal-computer interaction, zoo welfare techniques and animal cognition. Our initial research questions include:
- Can cognitive game-play enhance the well-being of zoo-housed gorillas?
- Can higher forms of engagement such a ‘flow state’ be observed in zoo-housed gorillas?
- How does the gaming technology affect zoo visitor perception of gorilla intelligence and well-being?
Who are we?
We are a multidisciplinary team of scientists based at Bristol Zoological Society and the University of Bristol. We received seedcorn funding from the Brigstow Institute in January 2018. You can read more about the team below.
The science behind Gorilla Game Lab
Captive animals can thrive with the addition of cognitive challenges in their environment but unfortunately, research in zoos has been impeded by a lack of access to technology. Currently, the gorillas at Bristol Zoo Gardens have many opportunities to lead a rich social life, but their physical cognitive skills could be challenged to a higher degree.
We are developing a game for the gorilla social group which is stimulating, rewarding, promotes play, and gives gorillas more choices and control in their environment. The ultimate aim of the game will be to induce something akin to the human state of ‘Flow’ (Csikszentmihalyi, 1990), a positive psychological state of pleasure and satisfaction reported when fully absorbed in a task.
Meet Our Team
Dr. Kirsten Cater is a Reader in Human Computer Interaction at the University of Bristol having received and managed over £3.3 million in research funding from AHRC, EPSRC, ESRC, ESA, Nuffield, RCUK, Innovate UK and NESTA. She works with a diverse range of users to create novel and interactive technologies to enhance people’s experiences. She is particularly looking forward to working within this new partnership and applying her breadth of expertise in human computer interaction to animals.
Tom Metcalfe is a Teaching Fellow in the Centre for Innovation and founder of Thomas Buchanan design studio.
Anja Kadijevic is a Masters student in Computer Science at the University of Bristol. Her thesis is researching how the Internet of Things can be an aid to the Gorilla Centred Design approach.
Saxon Zerbino is a student in Computer Science at the University of Bristol. His thesis was “Analysing Gorilla Interaction with Tangible Objects” and developed methods of visually tracking game elements inside the gorilla enclosure.